Post by JAMES CLARK on Apr 29, 2017 20:07:28 GMT
GENERAL IMPROVEMENTImprovement of What?: Technique
Thread Links: n/a
Link to Approved Technique: i. Building The Arsenal
Reason: Plot points:
3 Tier II techniques: 40 x 3 = 120pp
2 Tier I techniques: 20 x 2 = 40pp
GENERAL IMPROVEMENTImprovement of What?: Technique
Thread Links: n/a
Link to Approved Technique: ii. Tugging on my Soul Strings
Reason: Plot points:
3 Tier II techniques: 40 x 3 = 120pp
2 Tier III techniques: 60 x 2 = 120pp
This brings James Soul Communication up to 14 points allowing for:
MASTERY IMPROVEMENT TEMPLATEMastery: Soul Communication
Current Mastery Level: Average
Desired Mastery Level: Above Average
Thread Links: n/a
Reason: ^ As seen above, James now has enough points to rank up this tech-centric mastery
MASTERY IMPROVEMENT TEMPLATEMastery: Stepping
Current Mastery Level: Average
Desired Mastery Level: Above Average
Thread Links: n/a
Reason: Plot points: 120pp
MASTERY IMPROVEMENT TEMPLATEMastery: Spiritual Potency
Current Mastery Level: Average
Desired Mastery Level: Above Average
Thread Links: n/a
Reason: Plot points: 120pp
MASTERY IMPROVEMENT TEMPLATEMastery: Hand to Hand
Current Mastery Level: Beginner
Desired Mastery Level: Above Average
Thread Links: n/a
Reason: Plot Points:
Beginner -> Below Average: 40pp
Below Average -> Average: 80pp
Average -> Above average: 120pp
Total: 240pp
Bringing James Mastery points up to 28 total allowing for:
RANK IMPROVEMENTCurrent Rank: LL-A
Desired Rank: ML
Thread Links: The Limit Does Not Exist
Reason: As seen in the above thread, James has displayed a degree of power that is improving, able to defeat a Menos Grande and personal spiritual limits despite never having seen one before. In addition the other mastery improvements bring his mastery point value up
Cost: 160 + 240 + 240 + 240 = 880pp
MASTERY IMPROVEMENT TEMPLATEMastery: Weapon Skill
Current Mastery Level: Above Average
Desired Mastery Level: Advanced
Thread Links: n/a
Reason: Plot points: 200pp
MASTERY IMPROVEMENT TEMPLATEMastery: Reiatsu Control
Current Mastery Level: Above Average
Desired Mastery Level: Advanced
Thread Links: n/a
Reason: Plot points: 200pp
MASTERY IMPROVEMENT TEMPLATEMastery: Stepping
Current Mastery Level: Above Average
Desired Mastery Level: Advanced
Thread Links: n/a
Reason: Plot points: 200pp
Bringing James Mastery Point value up to 31 allowing for:
RANK IMPROVEMENTCurrent Rank: ML
Desired Rank: ML-A
Thread Links: n/a
Reason: Plot Point and Mastery Point Value witchcraft
Cost: 600pp
Total: 1480pp
MASTERY IMPROVEMENT TEMPLATEMastery: Fullbring
Current Mastery Level: Average
Desired Mastery Level: Above Average
Thread Links: n/a
Reason: Plot points: 120pp
Also, to signify the growth and maturity of power, in the profile can you add in the following edits:
Under Item Form: change second paragraph to the following;
Harrier At Play's weapon takes the form of a stylized white sniper rifle with a stock attached and a variable 20x magnification scope, with a maximum effective range of about 75 radial meters. The stock on the rifle is ribbed to provide added recoil stability and accuracy. The trigger comes in the form of a thin button and below the trigger is a button that triggers a firing mode mechanism switch between single-shot, four-round burst fire (of around the rpm of an M16), and fully-automatic (firing at the rpm of an AK47), with each button press cycling through in that order. The scope of Harrier zooms in and out according to James' will. Harrier at Play can either utilize physical ammunition or can use rounds created by James' reiatsu.
Under Fullbring Abilities: edit the ability titled 50 Caliber to the following
Name: 50 Caliber Rounds
Class: Release
Tier: II (x2, x3, x4 x5) / III (x2, x3, x4) / IV (x2, x3)
Type: Offensive
Range: 75 meters / 100 meters
Description: Harrier At Play as a weaponized rifle has the capability to use real ammo but one of its strengths lies in its power to draw on James' reiatsu to create ammunition. While Harrier At Play is activated, James internalizes much of the power of Harrier At Play to enhance his tracking capabilities and extrasensory awareness. James pours his reiatsu into himself after his transformation in Harrier At Play's release and during this time circulates reiatsu through his eyes, boosting his peripheral vision and focus. He also keeps reiatsu in his bloodstream circulating through his skin and nervous system, raising the sensitivity of the sensory neurons in his skin, muscles, and nerves to temperature change and vibrational energy in the air. Additionally, while aiming down Harrier At Play's scope, James innately refreshes the process of perceptual intake and stores the information about his surroundings once a post. Every other post James gets a reading of his surroundings and is constantly using his power passively remember and adapt to changes in his environment making him into a mobile tracking system. With 50 Caliber Rounds, James can utilize his enhanced tracking with Harrier At Play to charge a bullet designed for an individual target he is tracking, ramping up in damage the longer he tracks them. For every post James can track or sense a target, up to a maximum of three (3), James charges up a shot of exponential tier damage (first post on sight tier damage, second post tier damage x2, third post x3, etc. up to the cap of the tier) [regardless of tier level it requires the full three posts to reach full charge, at different tiers the scaling simply adjusts accordingly]. If James loses sensing / tracking of the target then the charge remains for one additional post before resetting back to its base damage. Additionally if James uses 50 Caliber rounds within the Playground their speed increases from cero to 2x cero speed and can be detonated resulting in an explosion for tier damage. This technique can also act on variable tier strengths and as such scaling damage caps at tier capability based on the shot fired however speeds are defaulted to cero speed unless utilized within the Playground. Tier II 50 Caliber Rounds are standard gold casing bullets, tier III 50 caliber rounds are red cased bullets with black reiatsu swirling around them, and tier IV 50 caliber rounds appear as white cased bullets with lightning energy around them. James can also manipulate these rounds to have hybridized functions, able to take on the functions of his other bullet types as well.
80 pp for increasing the tier on this technique as well ^
Cost: 1680 pp
Also note: When adding in my techniques just make sure to separate them by tech class just to add some structure tyty