Post by Blodeuwen Hirashi on Mar 23, 2017 22:47:35 GMT
Changing techniques due to them being denied under current rules (this shit is 5 years old by now man) and as a result I ended up re-balancing the whole release (since some nerfs at the time are no longer relevant).
Name: Tynged Arianrhod (The Curse of Arianrhod)
Class: Shikai
Tier: II
Type: Offensive/Passive
Range: 100m
Description: Despite Blodeuwen's orbs being round, when in contact with an opponent they become sharply bladed, with shikai sharpness, and deal tier damage as well as cutting damage. In addition, upon contact with one of Blodeuwen's orbs, the orb begins to vibrate almost imperceptibly fast, releasing spiritual energy. This effect corrodes the opponent's natural durability on the area struck for two posts. This effect stacks, and each time the area is struck the natural durability is nullified for a further two posts.
Name: Adbryniant Gwydion (The Redemption of Gwydion)
Class: Shikai
Tier: II
Type: Passive
Range: 100m
Description: While her sword is in shikai form, Blodeuwen is able to cast kido through the metal orbs that constitute her sword. This enables her to cast from different points on the battlefield.
Name: Gogoniant Math Ap Mathonwy (The Glory of Math, son of Mathonwy)
Class: Shikai
Tier: IV
Type: Offensive
Range: 100m
Description: Whenever Blodeuwen has a bakudo active within the range of her orbs, she is able to make it explode with a tier IV force by "recasting" the spell- though the recast is not affected by adding an incant. (So once to cast, once to explode). Doing this ends the effects of the bakudo. The entirety of the explosion is directed towards the opponent, making it incredibly difficult to shield from without a skin-tight shield.
(I'm changing this one completely because the way it worked before is completely incompatible with the new summon guide)
Name: Cryfder yr Derw (Strength of the Oak)
Class: Shikai
Tier: II-IV
Type: Passive/Defensive
Range: 10m
Description: Blodeuwen's orbs are not merely point sources of reiatsu for her to release her power from, they are also sinks of reiatsu. As such, when an enemy's technique comes within 10m of one of Blodeuwen's orbs, it is siphoned off, the lines of motion of the reiryoku deflecting into the orb. By placing an orb between herself and her opponent, Blodeuwen can even absorb and thus, at equal advantages, nullify the effects of area-of-effect techniques, or techniques which have no tangible form, simply by re-directing the flow of reiryoku into her orbs. This technique functions as a standard defensive technique. It can be increased in efficiency up to tier IV, giving it a cooldown of 1 post, or double the duration it is maintained for.
(Changed this tech due to augment rules changing)
Name: Tylwyth Teg (Fair folk)
Class: Bankai
Type: Passive/Supplementary
Range: 100m
Tier: III/VI/VII
Description: Blod is able to freely move all of the orbs of her bankai telepathically. As her armour is made from her orbs, she is able to use this to her advantage, to move her body with her mind. This is done passively, giving her 3x speed by moving her armour faster than her natural speed. If focused on, this effect can be boosted up to 4x for up to three posts, or 5x for up to two posts, with a cooldown of double the duration. In addition, should Blodeuwen's body become disabled in some way, she is still able to fight by moving the armour. Even if she could not move her arms by herself, she would still be able to use them by manipulating her armour. As a result this technique also counts as a counter to binds and stuns, loosing the boost while the bind/stun is being countered.
Name: Ddigofaint Gwydion (Gwydion's Wrath)
Class: Bankai
Type: Passive/Offensive
Range: 100m
Tier: III/III-VII
Description: This ability works similarly to Blod's Adbryniant Gwydion ability in her shikai, enabling her to cast spells through the various small orbs that constitues her sword. Any spell she has cast in this way, she is able to explode(hado) or implode(bakudo) with tier between III and VII (named upon use).
Name: Anrheg Addasiad Caradog (Caradog's Gift of Adaptability)
Class: Bankai
Tier: I-VII
Type: Defensive/Binding
Range: 100m
Description: This bankai ability is a raw torrent of energy. When generated it is a brilliant pastel pink blob of energy, that ranges in volume from pea sized to 50m3. The strength of this ability is that the energy can be locked into either "Defensive" or "Binding" form, meaning that the CD is only activated on the type that this technique is locked into. The energy must be "locked in" the first post it is generated otherwise it dissipates and cooldown is activated on both types. As binding, it can be used to ensnare opponents at will, and as a defensive technique it can be used to generate barriers, through which nothing can penetrate at equal advantages. The energy moves at maximum speed for its tier, with cooldown of double its duration.
(Completely changed this due to augment rules changing and spec perks and shit)
Name: Tarian Arawn (Arawn's Shield)
Class: Bankai
Tier: III/IV-VII
Type: Passive/Defensive
Range: 10m
Description: Much like Cryfder yr Derw in her shikai, Blod's bankai is a passive sink for any reiatsu and its effects that get close enough. Her armour is able to absorb and at equal advantages nullify all incoming attacks and techniques, this includes AoE effects, creating a 10m diameter safe-zone from AoE effects assuming sufficient advantages. This effect can be activated to increase the defensive ability, thus enabling Blodeuwen's armour to absorb stronger techniques and attacks. When activated this technique has maximum duration for its tier and cooldown double its duration when absorbing techniques with durations. For instant-use techniques (or when blocking a technique with a duration for only 1 post) this technique is also instant-use and has cooldown as specified in the technique guide.
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Name: Tynged Arianrhod (The Curse of Arianrhod)
Class: Shikai
Tier: II
Type: Offensive/Passive
Range: 100m
Description: Despite Blodeuwen's orbs being round, when in contact with an opponent they become sharply bladed, with shikai sharpness, and deal tier damage as well as cutting damage. In addition, upon contact with one of Blodeuwen's orbs, the orb begins to vibrate almost imperceptibly fast, releasing spiritual energy. This effect corrodes the opponent's natural durability on the area struck for two posts. This effect stacks, and each time the area is struck the natural durability is nullified for a further two posts.
Name: Adbryniant Gwydion (The Redemption of Gwydion)
Class: Shikai
Tier: II
Type: Passive
Range: 100m
Description: While her sword is in shikai form, Blodeuwen is able to cast kido through the metal orbs that constitute her sword. This enables her to cast from different points on the battlefield.
Name: Gogoniant Math Ap Mathonwy (The Glory of Math, son of Mathonwy)
Class: Shikai
Tier: IV
Type: Offensive
Range: 100m
Description: Whenever Blodeuwen has a bakudo active within the range of her orbs, she is able to make it explode with a tier IV force by "recasting" the spell- though the recast is not affected by adding an incant. (So once to cast, once to explode). Doing this ends the effects of the bakudo. The entirety of the explosion is directed towards the opponent, making it incredibly difficult to shield from without a skin-tight shield.
(I'm changing this one completely because the way it worked before is completely incompatible with the new summon guide)
Name: Cryfder yr Derw (Strength of the Oak)
Class: Shikai
Tier: II-IV
Type: Passive/Defensive
Range: 10m
Description: Blodeuwen's orbs are not merely point sources of reiatsu for her to release her power from, they are also sinks of reiatsu. As such, when an enemy's technique comes within 10m of one of Blodeuwen's orbs, it is siphoned off, the lines of motion of the reiryoku deflecting into the orb. By placing an orb between herself and her opponent, Blodeuwen can even absorb and thus, at equal advantages, nullify the effects of area-of-effect techniques, or techniques which have no tangible form, simply by re-directing the flow of reiryoku into her orbs. This technique functions as a standard defensive technique. It can be increased in efficiency up to tier IV, giving it a cooldown of 1 post, or double the duration it is maintained for.
(Changed this tech due to augment rules changing)
Name: Tylwyth Teg (Fair folk)
Class: Bankai
Type: Passive/Supplementary
Range: 100m
Tier: III/VI/VII
Description: Blod is able to freely move all of the orbs of her bankai telepathically. As her armour is made from her orbs, she is able to use this to her advantage, to move her body with her mind. This is done passively, giving her 3x speed by moving her armour faster than her natural speed. If focused on, this effect can be boosted up to 4x for up to three posts, or 5x for up to two posts, with a cooldown of double the duration. In addition, should Blodeuwen's body become disabled in some way, she is still able to fight by moving the armour. Even if she could not move her arms by herself, she would still be able to use them by manipulating her armour. As a result this technique also counts as a counter to binds and stuns, loosing the boost while the bind/stun is being countered.
Name: Ddigofaint Gwydion (Gwydion's Wrath)
Class: Bankai
Type: Passive/Offensive
Range: 100m
Tier: III/III-VII
Description: This ability works similarly to Blod's Adbryniant Gwydion ability in her shikai, enabling her to cast spells through the various small orbs that constitues her sword. Any spell she has cast in this way, she is able to explode(hado) or implode(bakudo) with tier between III and VII (named upon use).
Name: Anrheg Addasiad Caradog (Caradog's Gift of Adaptability)
Class: Bankai
Tier: I-VII
Type: Defensive/Binding
Range: 100m
Description: This bankai ability is a raw torrent of energy. When generated it is a brilliant pastel pink blob of energy, that ranges in volume from pea sized to 50m3. The strength of this ability is that the energy can be locked into either "Defensive" or "Binding" form, meaning that the CD is only activated on the type that this technique is locked into. The energy must be "locked in" the first post it is generated otherwise it dissipates and cooldown is activated on both types. As binding, it can be used to ensnare opponents at will, and as a defensive technique it can be used to generate barriers, through which nothing can penetrate at equal advantages. The energy moves at maximum speed for its tier, with cooldown of double its duration.
(Completely changed this due to augment rules changing and spec perks and shit)
Name: Tarian Arawn (Arawn's Shield)
Class: Bankai
Tier: III/IV-VII
Type: Passive/Defensive
Range: 10m
Description: Much like Cryfder yr Derw in her shikai, Blod's bankai is a passive sink for any reiatsu and its effects that get close enough. Her armour is able to absorb and at equal advantages nullify all incoming attacks and techniques, this includes AoE effects, creating a 10m diameter safe-zone from AoE effects assuming sufficient advantages. This effect can be activated to increase the defensive ability, thus enabling Blodeuwen's armour to absorb stronger techniques and attacks. When activated this technique has maximum duration for its tier and cooldown double its duration when absorbing techniques with durations. For instant-use techniques (or when blocking a technique with a duration for only 1 post) this technique is also instant-use and has cooldown as specified in the technique guide.