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Post by Satoshi on Mar 18, 2017 20:22:55 GMT
Name: Sutorandofurekkusu (Strand Flex)
Class: Reiryoku Techniques
Tier: Tier IV-VI
Type: Supplementary/Teleportation
Range: Self
Description: With an extreme amount of focus, Satoshi can compress his Reiatsu around his body to extreme pressures. These pressures are enough to bend the actual waves of energy surrounding Satoshi, and thus form them to his body as well. When Satoshi builds up enough Reiatsu energy, he then folds this energy into himself in a huge forceful collapse, which rips the strands of the world he is currently in, and transports him to another dimension/world. He cannot enter others dimensions this way without permission, and he can only teleport to places in other World's where he has already been. If he has not discovered a location, he may not fold his space into himself to teleport there. This is not simply just teleporting, it is an advanced technique to switch spatial locations to change worlds, and it is how he uses it to travel to Hueco Mundo and the Soul Society. The more energy used allows for more advanced locational teleporting depending on the location inside the world.
Name: Shinko no Kuchi (Crimson Beak)
Class: Reiryoku
Tier: Tier IV-VI
Type: Offensive
Range: Self/150 meters thrown
Description: This is usually used as a quick assassination technique to pierce through defenses and eliminate the enemy. Satoshi places his palm in a claw sort of formation, and points his palm upwards while other hand clasps onto the wrist of the hand that is gathering the energy. In a brief moment, Satoshi surges his yellow Reiatsu so fast out of his body that it opens his blood pores, and it combines with this energy turning it a deep Crimson color, the color of lust and blood. This ball of energy this quickly begins bubbling not even a moment after being gathered, and sparks into life and gains an electrical sort of property (has no electrical effects). This is a lesser version of a technique Satoshi will learn later on. A crimson ball of lightning is now formed in the hand, and for the maximum duration allowed for any tier used, it stays in your hand until thrusted into the opponent or technique. Once this technique hits its opponent or technique, it first splits into the object/person, and then sends a huge surge of reiatsu through whatever it pierced and tears a hole through said object/person in the process dealing Tier VI damage. Anything in the way of this as well when it is shot through the technique/person will be hit with it as well, and will take damage depending on the remaining advantages in Shinko No Kuchi. This may also be turned into a lance/thrown type technique, where it is stretched into a spear shaped beam of crimson reiatsu, and then thrown at any location. When this lance hits its location, it will detonate. This also has a remote detonation feature to make it explode early. It has a maximum throw range of 100 meters, and when it hits its goal, it makes a red cone shaped explosion 50 meters wide at cero speeds, and anyone caught inside takes Tier 7 damage. Anyone directly hit by the lance takes an equal amount of damage as well.
Name: Double arm
Class: Hand to hand
Tier: Tier IV-VI
Type: Offensive/Defensive
Range: Self-5 meters
Description: This technique was acquired through intense punching drills. Through the acquired ability to add pressured strikes to his fists, Satoshi has learned to extend his fists beyond just his body. Sometimes, when a fist is strong and fast enough in a perfect balance, the air and pressure build-up caused by that is so powerful that it can crush foes in one hit. With this technique, any physical strike that Satoshi makes that involves hand to hand can hit his opponent even if the first initial strike was avoided. For example, if Satoshi were to swing a right cross at his opponent, and said opponent back-stepped about 2 feet to dodge it, thinking it would be enough. The first would swing past his face, and then within a quarter of a second after that, an intense wave of pressure is followed up by that blow extending beyond his fist, able to hit the enemy that thought he had dodged this attack in the first place. This impact is like a second first extend beyond his own, so if it connects, it would act as if the body part being used were to hit the opponent instead, with the exception it does Tier IV-VI damage. From equal advantages, this sends the opponent flying and possibly breaks any bones it comes into contact with.
Name: Sōru no hikari (Soul's Light)
Class: Reiatsu control
Tier: Tier I-VI
Type: Defensive/Supplementary
Range: Self
Description: Through years of battle strategy, Satoshi has many different ways enemies can deceive you. It could be in the form of information, or location. However, some enemies have the power over real illusionary tactics, and Satoshi has seen them before. Through intense focus, Satoshi has forced himself into Illusionary situations and manipulated his reiatsu from a burst into sort of a "Outlet" of power for him to see through an illusion. When this happens, a small fire lights up in the location of Satoshi's third eye. This ability allows Satoshi to see through any illusions, while simultaneously not breaking it. It simply allows Satoshi to reveal the true situation without revealing to the enemy that he knows. When using this ability, an illusion with equal or lower advantages will be seen through completely, and they will be rendered useless. Any aspect of the illusion no longer affects Satoshi to hinder him, but rather remains there for aesthetics and does not destroy the illusion as to keep the subterfuge. In summary, this allows him to see the truth of any illusion, and see the true location of the enemy and anyone else. This does not break the illusion, but rather keeps it there as an aesthetic to the user of the illusion that he keeps believing it is still in effect. This has a duration and cooldown equal to the tier used.
Satoshi © All rights reserved, 2015-2016.
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Post by Mist on Mar 19, 2017 10:41:41 GMT
Shinko no Kuchi (Crimson Beak) Tier VI dealing tier VII damage. Also, be aware that the maximum range for offensive techs is 100 meters, yours reaches a 150.
Double arm Equal advantages would mean the punch is more or less defended against. No damage would be done.. It would be higher advantages that send the target flying and break bones. Also, not something I will not hold against you, it's just aestethics - But please, use meters, or centimeters instead of feet. This is just a personal thing, it's not told to rework just due to that. 2 feet ~ 61 centimeters. :>
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Post by Satoshi on Mar 19, 2017 17:58:39 GMT
Edited to tier 6, and as far as the feet to centimeters, it's the closest unit of measurement that isn't forced to go into decimals, or isn't a fairly large number. Two feet is just easy to picture and most people can apply 2 feet easily in their minds. Not to offend you, but its for efficiency in combat.
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Post by Mike on Mar 20, 2017 7:13:11 GMT
Approved
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