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Post by Deleted on Feb 21, 2017 15:28:56 GMT
Name: Panzer Körperschutz 'Tank Body Armor' Class: Fullbring CLAD Tier: PERK EFFECT Type: Defensive Range: Self Description: During the activation of the Release this technique enhances the defense of the user, granting them a passive increase to damage reduction/protection. Visually there are no changes to the body, the enhanced defenses being embedded in his skin so one would not know of this enhanced defense until they happen to be forced to test it. The passive increase to the users defence is that their Spiritual Potency becomes Soul Resilience but with the energy immunity raised from tier III to Tier IV. The Mastery description while in his release state is as follows.
'No sealed Zanpakutou of equal advantages can scratch you, and Shikai have trouble damaging too. Energy based attacks from a Tier IV are negatable.' Name: Panzer Schild 'Tank Shield' Class: Fullbring CLAD Tier: III-V Type: Defensive Range: 3 meters Description: Upon activation of the users release this technique comes into effect. While active this technique creates an energy bubble around the user, invisible to the naked eye until struck. Upon impact the bubble shimmers a green ripple that outlines the bubble, showing that the bubble is in fact in the shape of a Panzer tank. Upon initial activation this technique is Tier III but can be traded out, sacrificing the benefit of the bubble for a Tier IV or V defense with a duration of three posts before it reverts to its tier III version. This trade is the assimilation of the tank like armor to the body, all offensive techniques originating from the body instead of conjured weapons. The body armor covers the shoulders, chest down over the diaphragm, sides of the hips, outside of the thighs, knees, gauntlets up to the elbow and boots that go up to the base of the knee. All this armor appears to be forest green in color with a large shield on the left arm with a cannon barrel sticking out two feet from its base and in the right hand a large rifle is formed.
Name: Jagdtiger 'Hunting Tiger' Class: Fullbring Tier: IV-VI Type: Offensive Range: 100m Description: Through the use of this tech Gage is able to conjure a tank turret behind and to the right of his right shoulder, the barrel extending past him five feet. The turret itself has a rounded metal with a flat 'chin' to keep deflections from going down under the turret. The sides of the turret are angled to 12 degrees, the back angled to 30 degrees. Both the side and back of the turret have additions armor plating mounted to them in the form of tank treads, bolted on to disrupt income projectiles before they penetrate the armor. Mounted beside the cannon is a second barrel holding a machine gun that fires a 20mm anti tank round. Alone the machine-gun fire does Tier IV damage while the tank turret with a High Explosive round does Tier V damage with a 5 meter blast radius. Tier VI can only be achieved by shooting a Armor Piercing Composite round that is basically an energy slug, made to penetrate with sheer speed and mass. This round has no explosive properties and loses one advantage per 50 meters that it travels. All of these attacks move at cero speeds and trigger the appropriate cool-down. When Panzer Schild is being used this technique is fired through the rifle and shield-cannon that is created. Name: Befehl Stärke 'Command Strength' Class: Fullbring Tier: III/VI Type: Supplementary Range: Self Description: Befehl Stärke grants the user a x3 strength passively and can be momentarily traded out for a x4 bonus with a duration of 4 posts. After this boost ends the user enters a double duration cool down where they revert back to the original x3 strength boost.
Name: Sehr Schwer 'Super Heavy' Class: Fullbring Tier: IV Type: Offensive/Defensive/Supplementary Range: Self Description: Sehr Schwer alters the users weight, increasing tenfold until they exceed 54 tons, the equivalent weight of a Tier A2 Tank Destroyer. This weight alteration can be used in multiple fashions, offensivly to crush opponents, defensively to blow through boulders and supplementary to withstand the force of winds or moving effects. Maintaining this technique is tiresome but not impossible for the duration of a fight, possibly winding Gage after five to ten minuets of fighting. This technique follows all cool down rules except that if it is used offensively it only it only places the appropriate cool down into place. This is done through the drawback that this one technique takes up two technique slots. Name: Verstärkung 'Reinforcements' Class: Fullbring Tier: III-VI Type: Summon Range: 50m Description: Verstarkung calls into being up to four humanoid soldiers, each one slightly different in appearance if not only ascetic. Each one is wearing body armor, forest green in color with kevlar helmats. their entire body is covered with cloth gloves, knee pads, elbowpads, goggles, face mask covering the nose and mouth, bullet proof vests and all armed with a hip pistol. With each summon the appearance can change slightly as if he had summoned a new soldier but there are never any drastic differences.
Name: Martial Training Class: Hand to Hand Tier: III-IV Type: Offensive Range: 50m Description: The martial training that the summons are able to use depend on limb locks, throws and quick disengagements where they are able to get distance to use their weapons on hand. The most popular of these techniques is to arm lock, disengage, separate and take a head shot with their side mounted pistol.
Name: Weapon Outfitting Class: Weapon Skill Tier: III-IV Type: Offensive Range: 50m Description: This technique represents the offensive weapons the the summons carry. Fire arms all are Tier III with a range of 50 meters while the Tier IV versions are rocket launchers that they can summon into creation over one shoulder or even a close range grenade. All attacks in this technique are of the max speed for their tier, dealing matching damage.
Name: Body Armor Class: Fullbring Tier: III Type: Summon Range: 50m Description: The natural body armor on all the summons provide a decent defense against all forms of attacks. The defense is equivalent to that of a Tier III defense tech but can degrade through repeated assault.
Name: Precision Strike Class: Weapon Skill Tier: V Type: Offensive Range: 50m Description: With a few whispered words into a wrist watch any of the summons is able to call in their own single artillery shell to strike a location with a blast radius of 10 meters. This shell originates 50 meters above the target and descends at the speed of a cero. The blast itself is a ploom of fire, yellow orange fire swooping into the sky with a blast radius of 5 meters that deals damage as a Tier V.
Name: Artillerie 'Fire for Effect' Class: Fullbring Tier: VII Type: Offensive Range: 75 meters Description: This technique comes in two portions, the creation and the execution. During the creation Gage has to remain still as he conjures a rift in the space, opening to what appears to be another dimension. This alternate dimension's gate appears behind him 10 meters and 10 meters off the ground. The rift itself is 40 meters tall and 100 meters across, opening into what appears to be a wide ocean like landscape. Centered on this location however is a massive metal battleship, designed off the German Destroyer 'Taptiz'. The next portion of the technique is the execution where Gage fires a single green tracer round at a location. Upon impact the tracer is not too dangerous, capable of dealing damage equal to that of a Tier IV without an explosion. However an instant after impact the 8x12.5" barrels all fire in quick succession until each gun has fired a pair of rounds for a total of 16 rounds. Each round travels at Cero speeds and individually deal Tier V damage so if the rounds are spread over a wide location then they may deal Tier V to a wide area. The total blast radius of the impact zones is 25 meters, the many shells drilling a long hold in the ground. Due to the nature of the cannons they are not able to lower below 40 degrees meaning that they are unable to fire on targets that are within 15 meters of Gage. In addition to the cannons there are four 20mm Gatling cannons that fire a beam of rounds at either a single location or engage many targets at once dealing a tier IV damage to each smaller automatic weapons fire coming from several gun placements all over the ship. Only when all the weapons are targeting a single location does this technique deal the full Tier VII damage.
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Post by Mike on Feb 26, 2017 2:38:34 GMT
Meeeeh
Mike © All rights reserved, 2015-2016.
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