Post by Fuji on Oct 8, 2016 9:04:23 GMT
Name: Kage no kōkyō (Symphony of the Shadows)
Type: Hand-to-hand/Hakuda
Range: Self
Tier: Tier II
Description: Wasuremono moves his body just with the slightest movement to avoid an attack. This technique leaves a shadowy blur image. His movement style is very similar to Ba-Gua Martial Arts. Anyone who is a rank below Fuji's Stepping mastery may think they punched through him since it leaves a shadowy image behind the movement.
Name: Kage no kōkyō: Kyūkei (Symphony of the Shadows: Break)
Type: Hand-to-hand/Hakuda
Range: 6 meters
Tier: Tier II
Description: After evading an attack the user attacks a joint, aiming to smash it to peices. Within the movement he will use a joint lock to try and snap the joint. If succesful, the tech will immobolize the limb from the joint down. The evasion should go unnoticed and actually cause the opponent to believe they have struck the user, because of Kage no kōkyō.
Name: Kage no kōkyō: Oshioki (Symphony of the Shadows: Punishment)
Type: Offensive/Defense
Range: depends on technique
Tier: Tier II - Tier VII
Description: Fuji uses his dodge to hide a counterattack. Wasuremono strikes at the speed of a bala, for Tier II, or at the speed of a cero, for a Tier III and above, while Wasuremono dodges. This technique doesn't cause external damage but bypasses the exterior and attacks the interior. The internal damage is equal to the Tier. Tier VI and above require cooldown.The evasion should go unnoticed and actually cause the opponent to believe they have struck the user, because of Kage no kōkyō.
Name: Kage no kōkyō: Mippū (Symphony of the Shadows: Seal)
Type: Hand-to-hand/Hakuda
Range: 6 meters
Tier: Tier IV
Description: After dodging the user attacks at two pressure points. Hitting both points will cause the limb to become useless for 4 posts, this includes using kidou through the limb. If one point is hit then there limb will only be paralyzed for 2 posts. . The evasion should go unnoticed and actually cause the opponent to believe they have struck the user, because of Kage no kōkyō.
Name: Kage no kōkyō: Pasu o maki (Symphony of the Shadows: Winding Path)
Type: Hand-to-hand/Hakuda
Range: 6 meters
Tier: Tier IV
Description: After using a spinning evasion, the user uses the momentum of the spin to deliver a blow to the opponent, sending a Tier IV shockwave throught the opponents body. The evasion should go unnoticed and actually cause the opponent to believe they have struck the user, because of Kage no kōkyō.
Fuji © All rights reserved, 2015-2016.
Type: Hand-to-hand/Hakuda
Range: Self
Tier: Tier II
Description: Wasuremono moves his body just with the slightest movement to avoid an attack. This technique leaves a shadowy blur image. His movement style is very similar to Ba-Gua Martial Arts. Anyone who is a rank below Fuji's Stepping mastery may think they punched through him since it leaves a shadowy image behind the movement.
Name: Kage no kōkyō: Kyūkei (Symphony of the Shadows: Break)
Type: Hand-to-hand/Hakuda
Range: 6 meters
Tier: Tier II
Description: After evading an attack the user attacks a joint, aiming to smash it to peices. Within the movement he will use a joint lock to try and snap the joint. If succesful, the tech will immobolize the limb from the joint down. The evasion should go unnoticed and actually cause the opponent to believe they have struck the user, because of Kage no kōkyō.
Name: Kage no kōkyō: Oshioki (Symphony of the Shadows: Punishment)
Type: Offensive/Defense
Range: depends on technique
Tier: Tier II - Tier VII
Description: Fuji uses his dodge to hide a counterattack. Wasuremono strikes at the speed of a bala, for Tier II, or at the speed of a cero, for a Tier III and above, while Wasuremono dodges. This technique doesn't cause external damage but bypasses the exterior and attacks the interior. The internal damage is equal to the Tier. Tier VI and above require cooldown.The evasion should go unnoticed and actually cause the opponent to believe they have struck the user, because of Kage no kōkyō.
Name: Kage no kōkyō: Mippū (Symphony of the Shadows: Seal)
Type: Hand-to-hand/Hakuda
Range: 6 meters
Tier: Tier IV
Description: After dodging the user attacks at two pressure points. Hitting both points will cause the limb to become useless for 4 posts, this includes using kidou through the limb. If one point is hit then there limb will only be paralyzed for 2 posts. . The evasion should go unnoticed and actually cause the opponent to believe they have struck the user, because of Kage no kōkyō.
Name: Kage no kōkyō: Pasu o maki (Symphony of the Shadows: Winding Path)
Type: Hand-to-hand/Hakuda
Range: 6 meters
Tier: Tier IV
Description: After using a spinning evasion, the user uses the momentum of the spin to deliver a blow to the opponent, sending a Tier IV shockwave throught the opponents body. The evasion should go unnoticed and actually cause the opponent to believe they have struck the user, because of Kage no kōkyō.