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Post by diggy on Jun 3, 2016 13:51:22 GMT
Name: Sandman trap Class: Hollow Techniques Tier: III Type: Binding Range: 100m Description: The user creates anything 3m x 3m and smaller on any surface from the material of the surface within the techs range. These anythings can range from people to lamposts and are indistinguishable (bar reiatsu output) from the real thing, including smell, sound, colour and a voice. When touched by any part of a person (oc or npc), including but not limited to clothes or spiritual items, the figure is stuck in place, unable to speak or move. Lasts 3 posts, does not effect user and the 'anything' can only be moved by user and at half-bala speed.
Name: Friends once-removed. Class: Hollow Techniques Tier: III Type: Offensive Range: 100m Description: Pulls the target indefinitly towards the user by thier legs as though being dragged at half-bala speed.
Can also be used to push the target up to 100m away at half-bala speed. -20m for every mastery the target holds.
Can only be used any time after physical contact with the target, and only once per contact. Deals no damage on impact with natural enviroment.
Name: Buried alive Class: Hollow Techniques Tier: III Type: Offensive Range: 100m Description: The ground underneath the target area opens up, some surging upwards to surround the target in a tube and a roof but no floor at half-bala speed. This target area is 20m wide maximum and up to 100m deep. As soon as the hole has opened, it uses tier III suction to bring the target area down to the bottom of the hole. After three posts or when the user decides, the hole is filled back in again.
Name: Hide Class: Hollow Techniques Tier: I-III Type: Supplementary/Passive Range: Self Description: Suppresses the users reiatsu (and sound when not in release), making him very hard to detect.
diggy © All rights reserved, 2015-2016.
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Post by BM on Jun 9, 2016 23:14:14 GMT
Sandman trap - I'll get back to you on this I need to ask other mod opinions.
Friends once-removed - This needs some kind of effect to get your energy onto the opponent. Otherwise its just an instant invisible binding.
Warning: Choking hazard - I'm kinda failing to see a point for this ability. If your opponent control it I can guarantee it will never hit them.
Hide - You don't get to determine the advantages for sensing. if its a tier 1 you get one advantage. If its tier III you get three just like with any other tech.
BM © All rights reserved, 2015-2016.
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Post by KUM0 on Jun 13, 2016 16:44:27 GMT
heads up everything looks fine, just waiting on sandman trap.
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Post by KUM0 on Jul 10, 2016 23:47:32 GMT
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