FULLBRINGER GUIDE Jun 16, 2015 22:35:20 GMT
Post by Society on Jun 16, 2015 22:35:20 GMT
Society © All rights reserved, 2015-2016.
Welcome to the Fullbringer Guide, your one-stop info center on the race.
Section One is the Racial Information, where descriptions of what the race is, its history and what the race can do as a whole with their unique abilities, finishing with what happens on death.
Section Two is the Mastery Walkthrough, where in-depth descriptions and explanations of the potential and limitations of their powers and skillsets given to this race are provided.
Section Three is the Profile Template Guide, where you will find a walkthrough of how to get your profile on this race approved by giving profile creation standards and rules.
If you have any questions at all, please feel free to PM staff, post in the Helpdesk, or shout in the cbox!
★ [THE BASICS]
Fullbringers are basically spiritually-aware humans whose powers are known as "soul communication". The difference between a Fullbring and a Human is that the mother of the Fullbringer, before giving birth to the child, was attacked during pregnancy or carrying the embryo. The Hollow DNA is transferred from Hollow, to Mother to Child.The minimum possible rank a Fullbringer can be is [SL]
Their maximum starting rank is [LL-A].
The maximum rank they can achieve is [AL].
Details on ranks are found here.
★ [POWER MANIFESTATION]
In most cases, a Fullbringer child will not experience any sort of disturbance or display of power until around the age of eight. It is around this time will the powers start to form and manipulate and cause awareness to this. Although this is general it can be much later in life as well. All that is necessary is enough time to bond with a certain object or item.
★ [HUECO MUNDO]
As a Fullbringer's powers are of a Hollow origin, naturally they will feel some semblance of familiarity when within the realm of Hollows, much like Chad did when he visited. No rank-up or power-up is given but it is granted that when training within that realm, it is noticeably easier to train your Fullbring there, and its easier to manifest.
★ [FULLBRINGER SUB-SHINIGAMI?]
Yep, they're allowed! Check out the in detail guide here.
Additionally for Fullbringer and Substitute Shinigami interactions, they cannot share or exchange Powers with one another, but they can enter contracts exempting them from rules or stipulations within the zone of their Power.
Ex: Ginjo and Yukio where the contract between the two made it so that his pocket dimension technique couldn't be ended while Ginjo was inside it without his permission.
Similar to both Human and Quincy, there are two things that can happen when a Fullbringer dies:
One, you can become Hollow. In this option, your rank remains the same. Also no matter what rank you are, you will be an Unclassified Hollow. Refer to the [Becoming a Hollow] section in the [Hollow Guide] on rank and evolution limitations.
Weapon Skill, Reiatsu Control, Hand-to-Hand, Stepping and Item Creation Masteries cleanly translate over.
Your Reiryoku Techniques Mastery becomes Hollow Techniques.
You will lose Soul Communication if you possess it. Your new Cero/Bala Mastery will be N/A as you'll be an Unclassified Hollow. You will lose Healing if you possess it. You will instead have the opportunity to acquire High Speed Regeneration though evolution into an Adjuchas and upon reaching ML-A.
Your Fullbring Mastery becomes your Hollow Powers Mastery remaining at the same level, but you can only pick four Fullbring techniques Powers to translate, the rest becoming Hollow Techniques. If your powers are too un-Hollow like, you may pick an entirely new theme.
Your Spiritual Potency Mastery becomes Soul Resilience, remaining at the same level.
The second option is becoming a Plus Soul and being sent to the Soul Society. If you are at least [ML] rank, you will have a secondary choice: you can either choose to gain a rank-up at the cost of all your techniques, or you can keep your techniques but not have the rank-up.
Reiatsu Control, Weapon Skill, Hand-to-Hand, Stepping, Item Creation, Healing and Reiryoku Techniques cleanly translate over.
You will lose Soul Communication if you possess it. Your new Kidou Mastery will be N/A as you'll be an untrained Plus.
Spiritual Potency will become Soul Resilience remaining at the same level.
Four of your Fullbring techniques may become your (future) Shikai, but the rest are converted to Reiryoku Techniques, or if you wish, your (future) Bankai. If you wish, you may choose an entirely new theme if your powers cannot be worked into a Zanpakutou.
If you're not at least [ML] on the other hand you will become the weakest form of plus soul [SL-A] without any spiritual power.
Only Weapon Skill, Reiatsu Control and Hand-to-Hand Masteries are passed over. You keep any items you have made, but you cannot activate or create any reiryoku-based techniques until you have a high enough mastery.
Stepping, Item Creation, Healing, Kidou, Reiryoku Techniques, and Zanpakutou Spirit are locked and must be obtained in character.
Spiritual Potency becomes Soul Resilience remaining at the same mastery.
Fullbring is an advanced and more personal version of Soul Communication, wherein the focus on which to draw out a soul is on something of great importance to them. This can be an abstract idea, a physical item, or their own body parts. Most commonly they're small items, but all of them are the source of their Fullbring powers, and there's no substitute for them. If your Fullbring item should ever be destroyed or lost, all of your power will go with it.
A maximum of six techniques are available to a Fullbring, with one slot granted for each mastery level.
A Fullbring changes from an immature form, through its mastery levels until it reaches its 'true' form. It is up to the player to determine what this form is and does, but with every level of mastery, a Fullbring will typically change form, or gain a new power, much like shikai to bankai appearance wise.
If you want abilities for your costume or constructed item/weapon other than the main Fullbring item itself, it needs to be either a passive technique, or take up a Fullbring technique slot.
- For passive, this means it won't have zanpakutou tier hardness but have its tier durability.
- For the tech choice, the armour/costume etc needs a duration, otherwise it'll be destroyed. However, it can be resummoned after a 2 post cooldown.
Unique amongst releases in addition to a theme that Fullbrings must encompass, they must fit a type similar to a technique.
Elemental-type: These are Fullbring in which the area around the fullbring is their main offense and defense, and can manipulate something that is abstract, or vague.
Example: Giriko, Tsukishima, Riruka
Dimension-type: The hardest to grade, these Fullbring are best described as the ability to transfer something from one plane to another, including turning things from 2D to 3D, and so forth.
Augmentation-type: Here, Fullbring augment the body of the user in order to execute attacks, in a similar manner to a Shinigami's Shunko. Unlike Clad-types however, they're not shrouded in their power, and often only have their Fullbring on a particular body part.
Example: Jackie, Chad
Weapon-type: In which a weapon such as a sword, spear or what have you is the main focus of the Fullbring's powers. This functions more like a zanpaktou than any other type, and is the most similar to a Shinigami's powers.
CLAD TYPE FULLBRING
The rarest of the fullbring forms, clad type surrounds it’s wielder in the soul of their chosen object, usually manifested as some kind of clothing or armor. This state is robust and durable, but also lacks a certain amount of range and complexity. Grants Choice of one Clad Perk.
- Special Release Credit (1 per account)
- Limited Technique Range
- No Illusion type techniques
- No summons
- Limited Technique complexity
★ [WEAPON SKILL]
Again sort of pretty obvious, this is the art of fighting while using a weapon. Swords, chakram, hammer, steel pipe, poles, you name it.
Hand to Hand. The art of fighting without any sort of weapon and with just your body. This mastery determines not only your hand to hand skills though, but the potency of custom hand to hand techniques.
★ [STEPPING - BRINGER LIGHT]
The innate ability to have agility, dodging and speed, this is the mastery that judges how fast you can be, and how skilled you are with your Step technique.
However, Fullbringers don't have an innate Step Technique (e.g. Shunpo) from the beginning. Bringer Light is a sign that the user is nearing the completion of their Fullbring so you must unlock it in character when your Fullbring Mastery is at least Above Average and your rank at least ML-A.
Whilst Bringer Light can give unique abilities such as increasing the speed of your kicks or turning quickly, this is considered purely aesthetic. This means it does not grant any extra buffs or abilities that can have an impact in battle outside what is granted in this mastery. However, you may use the extra functions outlined in the technique description in your own custom Step techniques when the mastery is Mastered, but are still graded under normal Stepping regulations.
[b]Name:[/b] Bringer’s Light
[b]Description:[/b] At its core, this is a Fullbringer’s high speed movement akin to a Shinigami’s Shunpo or a Hollow’s Sonido and aesthetically, it’s accompanied by a green luminescence. The speed is achieved through a variety of the user’s Fullbring abilities as unlike other Stepping techniques, this one has a lot more freedom and versatility. It’s at first initiated by pulling on the soul of the ground or air beneath their feet, in which Fullbringers can increase its elasticity to bounce off objects, turn quickly, enhance jumping ability or slightly boost physical strikes as well as the ordinary high-speed movement.
[ul]Requires Above Average Fullbring mastery and a minimum rank of ML-A.[/ul]
★ [SPIRITUAL POTENCY]
The durability mastery for the non-spiritual races. Whilst the weakest of the innate durabilities, a little extra defense still goes a long way. Tier nullification all assume equal advantages.
To compare it directly to them:
Advanced Hierro = Mastered Soul Resilience = Specialised Spiritual Potency.
This comparison is identical for each level down.
★ [REIATSU CONTROL]
This mastery is pretty self explanatory; it's your ability your spiritual pressure, such as bursting, applying pressure and hiding your presence. Your Reiatsu color is decided at creation, and can be changed at will when Reiatsu Control is Advanced.
Starting at [Above Average] you gain access to a reiatsu passive. This passive starts at tier I and rises one tier, along with added strength and complexity for each master level afterwards up to tier III.
Your reiatsu pressure can also be used defensively to remove certain negative effects, or offensively to crush your opponent and stop their movement. These effects are governed by the following techniques. These do not need to be added to your profile and do not count towards the technique limit.
Name: Reiatsu Expulsion
Class: Reiatsu Control
Tier: I - VII (1 tier per mastery level)
Description: The power to overcharge one’s own reiatsu to remove negative effects, break out of bindings, burn out poisons etc… This ability follows normal cooldown rules.
Name: Reiatsu Suppression
Class: Reiatsu Control
Tier: I - VII (1 tier per mastery level)
Range: 50m with no fall off
Description: The power to manifest your reiatsu pressure around you, forcing your enemies to their knees with your substantial reiatsu, and even rendering them unconscious with enough advantages. This ability can also be used defensively to ward off an opponent's version of the ability.
★ [REIRYOKU TECHNIQUES]
The innate ability to use ones inner spiritual power to create techniques. For a Fullbringer, these will be your ordinary techniques akin to Kidou-like creations that do not fall under the other masteries of Hand-to-Hand, Weapon Skill or Reiatsu Control. This is locked at creation and must be unlocked in character by way of a traumatic event.
So your Reiryoku Techniques are your non-release techniques which are your more generic and less specialised and unique abilities. This would include firing hadouken blasts or summoning flames with your hands. This mastery also governs specialized sensing techniques, though canon ones (reiraku, pesquisa, etc) are not included.
Soul communication is the ability to "communicate" with the soul of an inanimate object, wherein souls are present in everything from diamonds to toilet paper. This allows you to do a variety of things by 'pulling' on its 'soul' such as making liquid move to your mouth, or levitating rocks to the air. This is called 'Fullbringing'.
Note however, you can only manipulate existing objects and never conjure them.
Additionally this means you cannot manipulate abilities or powers belonging to an opponent or their souls. This includes their techniques, their souls, or objects like a Shinigami's Zanpakutou or a Bount's Doll.
TEMPLATE CREDIT TO KAZ