HUMAN GUIDE Jun 16, 2015 22:32:20 GMT
Post by Society on Jun 16, 2015 22:32:20 GMT
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Welcome to the Human Guide, your one-stop info center on the race.
Section One is the Racial Information, where descriptions of what the race is, its history and what the race can do as a whole with their unique abilities, finishing with what happens on death.
Section Two is the Mastery Walkthrough, where in-depth descriptions and explanations of the potential and limitations of their powers and skillsets given to this race are provided.
Section Three is the Profile Template Guide, where you will find a walkthrough of how to get your profile on this race approved by giving profile creation standards and rules.
If you have any questions at all, please feel free to PM staff, post in the Helpdesk, or shout in the cbox!
★ [THE BASICS]
Humans are the most ordinary, and the most extraordinary, Race on BSRP. They start as the weakest and innately remain the weakest of all Races but, with a little time and effort, they have the capability of learning almost anything they so wish.The minimum possible rank a Human can be is [SL]
Their maximum starting rank is [LL-A]
The maximum rank they can achieve is [AL]
Details on ranks can be found here.
★ [POWER POTENTIAL]
Ordinarily, Humans can begin with spiritual awareness or none at all, and if you start with none, you will have to become aware of the spiritual world to rank-up. [SL-A] is considered the rank where you are spiritually aware, annd can begin to manipulate your own spiritual reserves to create supernatural (or superhuman) effects.
Due to this potential power variety between each other both in power, diversity and capability however, Humans are also one of the more difficult races to train.
★[HUMAN SUBSTITUTE SHINIGAMI?]
Yep, it's all cool! Check out the guide here
Similar to both Fullbringer and Quincy, there are two things that can happen when a Human dies:
One, you can become Hollow. In this option, your rank remains the same. Also no matter what rank you are, you will be an Unclassified Hollow. Refer to the [Becoming a Hollow] section in the [Hollow Guide] on rank and evolution limitations.
Weapon Skill, Reiatsu Control, Hand-to-Hand, Stepping, Healing and Item Creation Masteries cleanly translate over.
Your Reiryoku Techniques Mastery becomes Hollow Techniques.
You will lose Soul Resonance if you possess it. Your new Cero/Bala Mastery will be N/A as you'll be an Unclassified Hollow. You will lose Healing if you possess it. You will instead have the opportunity to acquire High Speed Regeneration though evolution into an Adjuchas and upon reaching ML-A.
Your Human Powers Mastery becomes your Hollow Powers Mastery, but you can only pick four Human Powers to translate, the rest becoming Hollow Techniques. If your powers are too un-Hollow like, you may pick an entirely new theme.
Your Spiritual Potency Mastery becomes Soul Resilience, remaining at the same level.
The second option is becoming a Plus Soul and being sent to the Soul Society. If you are at least [ML] rank, you will have a secondary choice: you can either choose to gain a rank-up at the cost of all your techniques, or you can keep your techniques but not have the rank-up.
Reiatsu Control, Weapon Skill, Hand-to-Hand, Stepping, Item Creation, Healing and Reiryoku Techniques cleanly translate over.
Spiritual Potency will become Soul Resilience remaining at the same level.
You will lose Soul Communication if you possess it. Your new Kidou Mastery will be N/A as you'll be an untrained Plus.
Four of your Human Powers may become your (future) Shikai, but the rest are converted to Reiryoku Techniques, or if you wish, your (future) Bankai. If you wish, you may choose an entirely new theme if your powers cannot be worked into a Zanpakutou.
If you're not [ML] on the other hand you will become the weakest form of plus soul [SL-A] without any spiritual power.
Only Weapon Skill, Reiatsu Control and Hand-to-Hand Masteries are passed over. You keep any items you have made, but you cannot activate or create any reiryoku-based techniques until you have a high enough mastery.
Stepping, Item Creation, Healing, Kidou, Reiryoku Techniques, and Zanpakutou Spirit are locked and must be obtained in character.
Spiritual Potency becomes Soul Resilience remaining at the same mastery.
Human Powers are releases given to humans. You may choose the theme of the release abilities, provided there is some kind of indication you have entered your release state (a reiatsu burst, change of clothing, etc.).
Often, they are unspectacular due to their immaturity, but if appropriately harnessed, they can become something extraordinary. Thus they can learn many techniques in a variety of disciplines, often capable of more abstract abilities than Shinigami or Hollow. The Mastery Level dictates how skilled a Human is with their release, unlocking new levels of power as it goes up.
Additionally during release, a passive construct (such as a sword) is available. This construct can withstand sealed Zanpakutou strikes at equal advantages when at Shikai level. At HL with Advanced Mastery, this becomes a Bankai-level release and Shikai-level durability. If broken, these constructs can be reforged after a one post cooldown. This is an optional perk and isn't required for Human Power appearances or descriptions.
Once Mastered, a total of eight Human Powers can be acquired. At creation, a maximum of four slots are available.
★ [REIATSU CONTROL]
This mastery is pretty self explanatory; it's your ability your spiritual pressure, such as bursting, applying pressure and hiding your presence. Your Reiatsu color is decided at creation, and can be changed at will when Reiatsu Control is Advanced.
Starting at [Above Average] you gain access to a reiatsu passive. This passive starts at tier I and rises one tier, along with added strength and complexity for each master level afterwards up to tier III.
Your reiatsu pressure can also be used defensively to remove certain negative effects, or offensively to crush your opponent and stop their movement. These effects are governed by the following techniques. These do not need to be added to your profile and do not count towards the technique limit.
Name: Reiatsu Expulsion
Class: Reiatsu Control
Tier: I - VII (1 tier per mastery level)
Description: The power to overcharge one’s own reiatsu to remove negative effects, break out of bindings, burn out poisons etc… This ability follows normal cooldown rules.
Name: Reiatsu Suppression
Class: Reiatsu Control
Tier: I - VII (1 tier per mastery level)
Range: 50m with no fall off
Description: The power to manifest your reiatsu pressure around you, forcing your enemies to their knees with your substantial reiatsu, and even rendering them unconscious with enough advantages. This ability can also be used defensively to ward off an opponent's version of the ability.
Hand to Hand. The art of fighting without any sort of weapon and with just your body. This mastery determines not only your hand to hand skills though, but the potency of custom hand to hand techniques.
★ [WEAPON SKILL]
Again sort of pretty obvious, this is the art of fighting while using a weapon. Swords, chakram, hammer, steel pipe, poles, you name it.
★ [SPIRITUAL POTENCY]
The durability mastery for the non-spiritual races. Whilst the weakest of the innate durabilities, a little extra defense still goes a long way.
To compare it directly to them:
Advanced Hierro = Mastered Soul Resilience = Specialised Spiritual Potency.
This comparison is identical for each level down.
The innate ability to have agility, dodging and speed, this is the mastery that judges how fast you can be, and how skilled you are with your Step technique.
However, Humans don't have any Step Technique from the beginning such as Shunpo or Sonido, and must unlock it in character. What makes their Step so different from other races though is that it's variable and they are each unique to the Human themselves. To unlock it, they must first witness a step such as Shunpo, Sonido etc before they can mimic it and train their own.
★ [REIRYOKU TECHNIQUES]
The innate ability to use ones inner spiritual power to create techniques. For a Human, these will be your ordinary techniques akin to Kidou-like creations that do not fall under the other masteries of Hand-to-Hand, Weapon Skill or Reiatsu Control.
Your other Reiryoku Techniques are your non-release techniques which are your more generic and less specialised and unique abilities. This would include firing hadouken blasts or summoning flames with your hands. This mastery also governs specialized sensing techniques, though canon ones (reiraku, pesquisa, etc) are not included.
Not to be confused with the Substitute Shinigami version Soul Synchro, these masteries do similar things with completely different mechanics.
So with Soul Resonance, your Human body will start to resonate and synchronize with your soul, and put the Human more in tune with their spiritual side. This effectively removes the Human limitations with Reiryoku Techniques that you had with your physical body. Thus by using your physical body as a medium, in this 'spiritual' body your Reiryoku Techniques (not your Human Powers) are augmented; you can summon an alternate form of them, or create completely new techniques exclusive to the Soul Resonance state. The efficiency, duration and melding of the synchronisation between physical and spiritual is dependent on your Mastery.
- You gain access to passive buffs for the duration of the state.
- All your Reiryoku Techniques are automatically given a single Advantage as if they had the power of a Shikai-level release.
- Human Powers cannot be amplified or converted through Soul Resonance, and will no longer have the power present in a release.
- Whilst in the cooldown of Soul Resonance, all benefits including passive buffs are locked.
- Any other stat related buffs or passives in your Human Powers or Reiryoku Techniques cannot be stacked with Soul Resonance, with the stronger buff(s) always overriding the weaker one.
TEMPLATE CREDIT TO KAZ