MOD SOUL GUIDE Jun 16, 2015 18:54:25 GMT
Post by Society on Jun 16, 2015 18:54:25 GMT
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Welcome to the Mod Soul Guide, your one-stop info center on the race.
Section One is the Racial Information, where descriptions of what the race is, its history and what the race can do as a whole with their unique abilities, finishing with what happens on death.
Section Two is the Mastery Walkthrough, where in-depth descriptions and explanations of the potential and limitations of their powers and skillsets given to this race are provided.
Section Three is the Profile Template Guide, where you will find a walkthrough of how to get your profile on this race approved by giving profile creation standards and rules.
If you have any questions at all, please feel free to PM staff, post in the Helpdesk, or shout in the cbox!
★ [THE BASICS]
Kaizō Konpaku (改造魂魄, Modified Souls) also known as Mod-Souls, are an artificial race with a “soul” programmed inside of a pill. These pills take over whatever body they are placed within, allowing them to move around freely; otherwise they are completely unable to move. Though commonly placed into gigai or human corpses, they are not limited to just those bodies but can be placed into plushies as well.
All Modified Souls created In-Character are equal to any created in the original batch, and all Modified Souls cannot exceed the blueprints of power from the original project. This includes even those created by genius-class creationists like Urahara and Mayuri.The minimum possible rank a Mod Soul can be is [SL-A]
Their maximum starting rank is [LL-A]
The maximum rank they can achieve is [AL]
Details on ranks can be found here.
★ [GIGAI AND PLUSHIE]
Most mod souls start with two different vessels: a gigai and a plushie.GIGAI - A gigai, or false body, is your main body to move around in. You may use dead or alive bodies, though the former is now seen unethical. If you use a living person though, in the case of a Human, Fullbringer or Quincy ingesting the pill, their soul is pushed out like normal, but the soul chain remains attached between the human soul and the Mod Soul within their body. Since the human soul is now completely spiritualised as a Plus, they're unable to use any of their racial masteries or release masteries until they get back into their body (assuming the chain isn't cut). Quincy are also unable to use Reishi Techniques. If the pill is ingested by a Bount, the Mod Soul is absorbed by the Bount and is considered dead.Since being in your chosen gigai is the only way to move around, there are some perks for ease of roleplaying. Mod Souls can freely change change between vessels given that the pill is guaranteed to enter your new host (usually through mouth-to-mouth). Without a vessel in your pill state, you are absolutely defenceless and you can do nothing to make that otherwise.
PLUSHIE – Whilst uncommon knowledge, Mod Souls can inhabit plushies, like teddy bears or toy rabbits. Dead animals are possible to such as cats, but any animal body larger than a dog is considered to be a Gigai form. Because of they're rather squishy nature however, the plushie form will always be two ranks lower than that of your gigai form.
★ [OTHER PERKS]
If a Mod Soul chooses to have Reishi Techniques over Reiryoku Techniques (see below), in order to better define how they can get better at using Reishi in general for their many techniques, this passive skill is denoted by Rank, rather than by a Mastery. Thus, all details of this are in the [Ranking System].
And secondly, because of the rather technical aspect of their nature, they may rank-up from Item Creation unlike most races.
★ [THE MASSACRE]
The Modified Soul Project created these soldiers in hopes of bridging the gap between the constant ongoing war between Shinigami and Hollow as Hollow outnumber Shinigami. The Candy Warriors initially were placed in deceased bodies of humans allowing them to interact more freely with humans. Each Mod Soul had their own unique powers allowing them to combat the Hollow threat, however, fear soon became etched into the Shinigami. The Modified Souls were free willed meaning they could do as they pleased which posed as a dangerous threat. Secondly the use of corpses was deemed unethical, causing them to eventually discard all existing Modified Souls that they were capable of locating at the time.
However, the story of how the select few escape is a story of its own and when typing out a history for Mod Souls please state how you did. This only of course applies if you're a survivor of the massacre. A Mod Soul can be created In Character, but only by Urahara, Mayuri, or Hikifune, or someone that was taught how by them.
Modified Souls are, in a sense, immortal. Capable of taking over corpses, it's to be expected. Their bodies can take immense amounts of damage: crushed limbs, shattered rib cage, part of the stomach ripped out, and what not. These are examples of the grievous wounds they can take, however, they are still capable of feeling pain. And while their bodies can take damage, eventually that body will give out and fall apart. One way to stop a Mod Soul is to make it so the body can't move any longer.
Even if the vessel gives out and is destroyed, this isn't the end for a Mod Soul. The only way one can die is if their pill is destroyed. The pill is durable enough that it will only be destroyed if hit with a Tier IV technique or higher. Once the pill is destroyed, there is no reincarnating or going onto the Soul Society for the Modified Soul. This is because they are artificial beings.
Augmentation is a Modified Soul's version of release. Unlike other races, Mod Souls were designed to inhabit bodies not their own, most commonly human bodies. Their release techniques often use their own body as a medium, making them similar to Hollows in that regard. They receive a total of eight technique slots.
Augmentation is split between two components: Release Techniques and an innate physical enhancement which increases in tandem with the user's Augmentation Mastery.
Like a Shinigami's Zanpakutou, the Mod Soul's Augmentation mastery is composed of two separate levels: Soul Release and Oversoul. Soul Release is considered completed at [Average] Mastery level where in you may possess up to 6 techniques, and from that point can no longer be edited. Once get your oversoul approved and the mastery raised to [above average][requires HL] you unlock the second part of your release, which may be further mastered by learning your final two techniques.
Soul Release is the primary release state for Mod Souls. Given that their souls are limited to a pill form, they rely on vessels as a means of projecting their power. From their conception, Mod Souls were created as a tool to aid the Soul Society in their fight against Hollows, and as such came with traits that enhanced their bodies in such ways that would allow them to combat them effectively. In addition to this innate physical enhancement, they also have the power to project a portion of their soul. These abilities are as vast or variable as a humans powers, whether they be basic elements, illusions, conjuration or weaponry, etc. The options for such abilities are limitless, so long as the vessel is used as a conduit to manifest these powers.
You can have a maximum of 6 Soul Release Techiniques. Since you may only start with 4 at a maximum of Average Mastery, you may only not edit this mastery if you possess Oversoul.
The secondary release of the Mod Souls augmentation is known as Oversoul. Oversoul represents a mod soul's ability to manifest their soul in ways that are akin to a Shinigami's Bankai. Generally this is accomplished by shrouding the user's body with spiritual energy, but can also manifest itself in the form of environmental manipulation, the production or a weapon, or a complete change in the user's physical appearance. Oversoul must follow the same theme as Soul Release.
In order to get [Above Average] Augmentation mastery and thus unlock Oversoul, you must be a minimum rank of [HL].
★ [REIATSU CONTROL]
This mastery is pretty self explanatory; it's your ability your spiritual pressure, such as bursting, applying pressure and hiding your presence. Your Reiatsu color is decided at creation, and can be changed at will when Reiatsu Control is Advanced.
Starting at [Above Average] you gain access to a reiatsu passive. This passive starts at tier I and rises one tier, along with added strength and complexity for each master level afterwards up to tier III.
Your reiatsu pressure can also be used defensively to remove certain negative effects, or offensively to crush your opponent and stop their movement. These effects are governed by the following techniques. These do not need to be added to your profile and do not count towards the technique limit.
Name: Reiatsu Expulsion
Class: Reiatsu Control
Tier: I - VII (1 tier per mastery level)
Description: The power to overcharge one’s own reiatsu to remove negative effects, break out of bindings, burn out poisons etc… This ability follows normal cooldown rules.
Name: Reiatsu Suppression
Class: Reiatsu Control
Tier: I - VII (1 tier per mastery level)
Range: 50m with no fall off
Description: The power to manifest your reiatsu pressure around you, forcing your enemies to their knees with your substantial reiatsu, and even rendering them unconscious with enough advantages. This ability can also be used defensively to ward off an opponent's version of the ability.
Hand to Hand. The art of fighting without any sort of weapon and with just your body. This mastery determines not only your hand to hand skills though, but the potency of custom hand to hand techniques.
★ [WEAPON SKILL]
Again sort of pretty obvious, this is the art of fighting while using a weapon. Swords, chakram, hammer, steel pipe, poles, you name it.
★ [SOUL RESILIENCE]
The durability mastery for the spiritual races, which includes Mod Souls. Whilst not as potent as the Arrancar's Hierro, it's still better than the humans' Spiritual Potency.
To compare it directly to them:
Advanced Hierro = Mastered Soul Resilience = Specialised Spiritual Potency.
This comparison is identical for each level down.
The innate ability to have agility, dodging and speed, this is the mastery that judges how fast you can be, and how skilled you are with your Step technique.
However, Mod Souls don't have any Step Technique from the beginning such as Shunpo or Sonido, and must unlock it in character. What makes their Step so different from other races though is that it's variable and they are each unique to the Mod Soul themselves. To unlock it, they must first witness a step such as Shunpo, Sonido etc before they can mimic it and train their own.
★ [REIRYOKU & REISHI TECHNIQUES]
Mod Souls are unique between the reiryoku only races of Human and Fullbringers and the reishi only races of Quincy and Bount, in that they get a choice between the two. Note that you cannot change this mastery choice once you've chosen, and you may not make any techniques or allusion to any skill within the other, treated similarly to Quincy Styles. Regardless of which one you pick, that mastery will also govern specialized sensing techniques, though canon ones (reiraku, pesquisa, etc) are not included.★ [REIRYOKU TECHNIQUES]
Whether it be custom or other, this mastery shows off ones skill in the amount of training they've had with their reiryoku techniques themselves be it how strong you can make them, the effort needed to actually perform them or general simplicity in creating them. For a Mod Soul, these will be your ordinary techniques akin to Kidou-like creations that do not fall under the other masteries of Hand-to-Hand, Weapon Skill or Reiatsu Control. This would include firing hadouken blasts or summoning flames with your hands.★ [REISHI TECHNIQUES]
Whether it be custom reishi blasts or other techniques, the Reishi Technique manipulation shows off ones skill in the amount of training they've had with their techniques themselves be it how strong you can make them, the effort needed to actually perform them or general simplicity in creating them. However , Mod Souls are unable to Specialise Reishi Techniques, and they do not get access to anything unique to Quincies such as Ginto.
Mod souls innately possess the knowledge and capacity to repair and modify vessels to a minor degree. As their proficiency increases, they can even create unique vessels from scratch. Modifications can include things such as tools, armor, weaponry, sensory improvements and anything in between. This mastery of engineering does not, however, extend to healing; they are engineers, not doctors. This mastery also does not include ordinary items, that's for Item Creation.
TEMPLATE CREDIT TO KAZ